Flying too fast



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Posted Monday, September 26, 2011 9:27:57 PM
FSFlyingSchool PPL

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Last Login: Monday, December 12, 2016 1:53:24 PM
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Hello,

I downloaded a new plane (CanSim 787) and I created a new FSU file in FSFS.  Flaps are working fine according to Mr Smith but he keeps telling me that I am flying too fast  even on approach at 150KT ??  There must be a correction I can make somewhere.  Please help.

 Here is the file I created:

[flaps.0]
flaps-position.1=0
flaps-position.2=5
flaps-position.3=10
flaps-position.4=15
flaps-position.5=20
flaps-position.6=30
flaps-position.7=0
flaps-position.8=0
flaps-position.9=0

[reference speeds]
IASTooFastForFlaps0=260
IASTooFastForFlaps1=240
IASTooFastForFlaps2=220
IASTooFastForFlaps3=200
IASTooFastForFlaps4=190
IASTooFastForFlaps5=180
IASTooFastForFlaps6=0
IASTooFastForFlaps7=0
IASTooFastForFlaps8=0
IASStallCruise=155
IASStallLanding=124
IASSlowDown=88888
MaxGearExtension=280

[misc settings]
RetractableGear=1
MixtureControl=0
Spoilers=1
FloatPlane=0
FlapsDownDuringTaxi=1

Post #9012
Posted Tuesday, September 27, 2011 1:50:41 AM


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Last Login: Friday, December 20, 2024 8:59:32 AM
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Hi -

You should be OK if you raise the

IASStallLanding=124

value; I imagine the message you are hearing is triggered by flying what Smitty considers "excessively faster than" that value.

Note also that you should base any new FSU on the following file - I think you need to move the flaps values in your file a little so they conform to the rules written in the following file.

In the

aircraft

folder of your FSFS installation you will see...

Blank FSU Copy me to make new fsu files.fsu

// The name of this file must be exactly the same as the folder in which the aircraft data
// is situated in Microsoft Flight Simulator - for example    c172.fsr


// If aircraft has flaps then position 1 is NEVER zero
// It will be the deflection of the flaps, in degrees, at their first setting - for example   12.7
// Note that these positions MAY contain decimals
// All positions after the last position for that aircraft should be zero
// This information MAY be present in aircraft.cfg
[flaps.0]
flaps-position.1=0
flaps-position.2=0
flaps-position.3=0
flaps-position.4=0
flaps-position.5=0
flaps-position.6=0
flaps-position.7=0
flaps-position.8=0
flaps-position.9=0


// The rest of the information comes from the aircraft's   _ref.htm     file


// If aircraft has flaps then IASTooFastForFlaps0 is NEVER zero - it is the highest speed at which flaps can be used.
// All speeds after the last flaps speed for that aircraft should be zero
// IASStallCruise is same as IASStallLanding if aircraft has no flaps
// MaxGearExtension=0 if aircraft has no retractable gear - otherwise cannot be zero
[reference speeds]
IASTooFastForFlaps0=0
IASTooFastForFlaps1=0
IASTooFastForFlaps2=0
IASTooFastForFlaps3=0
IASTooFastForFlaps4=0
IASTooFastForFlaps5=0
IASTooFastForFlaps6=0
IASTooFastForFlaps7=0
IASTooFastForFlaps8=0
IASStallCruise=0
IASStallLanding=0
MaxGearExtension=0


// RetractableGear=0 if aircraft has no retractable gear
// FloatPlane=0 if aircraft cannot land on water
// FlapsDownDuringTaxi=0 if unusual for aircraft to taxi with flaps down
// Spoilers=0 if aircraft has no spoilers
[misc settings]
RetractableGear=0
FloatPlane=0
FlapsDownDuringTaxi=0
Spoilers=0



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