THE SYDNEY TO SINGAPORE TOUR RULES



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THE SYDNEY TO SINGAPORE TOUR RULES Expand / Collapse
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Posted Thursday, August 27, 2009 9:53:34 AM


FSFlyingSchool Training Captain

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Rules of the

 

FSFlyingSchool (FSFS) “Sydney to Singapore Sweet & Sour Tour”

1) Anyone using FS9 or FSX, and full versions of FSFlyingSchool Classic or FSFlyingSchool 2009 can enter.


2) Pick one or two planes from the
FSFlyingSchool hanger and fly the entire tour in the plane/s of your choice.


3) Tour dates

Phase 1.                                                                                                                    Sydney, Australia to Daru, Papua New Guinea.  

Start.   1 November 2009                             Finish.     12 December 2009

 

ALL a/c grounded over the period of the Christmas festivities

13 December to 31 December

 

Phase 2                                                                                                                                 Kupang, Indonesia to Tengah, Singapore.   

Start.   1 January 2010                                 Finish.     11 February 2010

 

4) You decide when you want to fly each leg within the above mentioned timeframe. You can choose real weather, calm weather or nasty weather conditions – risk / reward system within the scores allocated by FSFlyingSchool
It’s all up to your piloting skills. Any time of day or night, you decide.

 

5) You must make a posting of the flight in the “Sweet & Sour Tour” Competition forum, stating the following:
Name                           goes with the posting,

Date of flight                        so we can track the score on the high score list
Scores                         flight- and landing scores & the

Distance from Landing Spot.

 

(Home » FSFlyingSchool » FSFlyingSchool Talk » FSFlyingSchool Flight Competitions)

 

A personal tour score table is available should you wish to use it.

 

6) When you have completed each leg, you should submit your scores to the above post.   (So we can be nosey and see each other scores)

7) You can use autopilot if you want, (FSFS 2009 only) See
FSFlyingSchool Manual page 27

 

 Autopilot

If an autopilot is engaged for a total of more than 10 seconds during the flight, your score is reduced by 33%, unless in cruise mode and in a light aircraft above 1000 feet AGL or a heavy aircraft above 5000 feet AGL

8)You are on the FSFS Pilot Code of Ethics system. You are expected to make the flight one time only and cannot re-fly the leg because you perhaps got a bad score. It is all for fun or at least bragging rights!

9) You are welcome to take in-flight screenshots and post those with the posting mentioned in rule 5.

10) The aviator with the highest average score (Landing & Flight) at the end of each phase will be declared the winner of that phase. The overall winner will be the aviator who has posted the best average scores taking both phases into account.

As well as phase and overall winners there will be a special mention for the aviator who at the end of each phase has the lowest average “landing spot” score*.

Hopefully each winning category will offer up a different name.

Phase 1                                                                      Phase 2                                 

Winner              _________________                     Winner              _________________

Lowest Spot*   _________________                     Lowest Spot*   _________________

Overall Winner _________________

* Average of the best five spot landing distances.

Notes:

Choice of aircraft will be left to each aviator and more than one aircraft may be used provided the types of aircraft to be used are declared before the start of the tour. As a guide to your choice of aircraft, runway lengths vary from between 2000ft to 13,000ft with the length of each leg ranging from 5nm to 169nm.

I CANNOT stress this enough.  Make sure you understand how to set up for ILS landings if you anticipate using this landing aid, and if not, for visual approach & landings. A full explanation of the difference in set up between Non-ILS landings and ILS Landings is given in the FSFlyingSchool Manual on pages 13, 24

 

Page 13

Flight Plan Page

…………….In addition, if you intend to perform a visual (non-ILS) approach to your destination airport, you must load a flight plan into FSX & then into FSFlyingSchool so that your instructor knows where you are going. A flight plan is not required for an ILS approach in FSFlyingSchool, but will lead to a more realistic experience.

 

Page 24

Landing

……….. when you have finished cruising and are about to begin your approach,……………..

 use [Ctrl-Shift-Z]  to advance to “landing mode”………….

…………….Before entering Landing Mode, NAV1 OBS (the omni-bearing-selector of navigation radio one) should always be set to the exact heading of the runway you intend to land at, regardless of whether the approach is to be flown visual or using ILS.

 

 You do not have to do ILS landings if you don’t want to, but you need to know the differences in setting up for one or other of them.

 

A good majority of these airports are Non-ILS runways, so unless you wish to use the default “landing spot”, the edge of the runway, you will have to make your own “Non-ILS Landing Files”.

 

It is highly recommended that you  do make your own “Non-ILS Landing Files”. That way you can pick the spot on the runway to aim for that best suit you. Scoring is effected when you miss your landing marks and Mr. Smith and company are grading you. See page 28 and 29 of the FSFS Manual under the heading of “Visual Approaches”

 

Help is always available via the forum if needed.

The point system:

To avoid the need for using the bigger planes, if one is more comfortable with using smaller planes, we have come up with what we think is fair point system. It goes as follows:

When the competitors have chosen their plane for the tour, I will make a “target score” for that plane. The target score will consist of the ten highest scores on the FSFS high score list for than plane, with 60 miles visibility. This to avoid the mega scores of some planes, using very low visibility.


An example: (Only for the mathematicians amongst you)

In the FSFS High Score list the Cessna 172 Skyhawk is listed in several liveries. We have looked in all liveries and taken out the ten highest scores with visibility of 60 miles.

This is what we found.

Flight Scores: 103.49, 103.39, 103.34, 103.28, 103.20, 102.80, 102.41, 102.00, 101.89, 101.63
Landing Scores: 103.7, 102.9, 101.00, 100.00, 100.00, 100.00, 99.00, 99.00, 98.2, 98.00
Average of Flight scores is: 102.74
Average of Landing scores is: 100.18
Average of Flight and landing average is. (102.74 + 100.18 / 2) = 101.46

So 101.46 is the Target Score you as a pilot are trying to shoot for the Cessna 172 Skyhawk.

Now, you fly the legs of the Tour. Say for example 21 legs. You will have 21 flight scores and 21 landing scores. All those scores will be added together and divided by 42. This will give you an overall average score.

Now – Lets say your average score is 98.25


We then do the following math: (Your Score x 100) / (Target Score)
Your Score = 98.25
Target Score = 101.46

(98.25 x 100) / 101.46 = 96.84 (Your Final Pilot Score for Hawaiian Tour)

If you use a Boeing 747 for instance, your scores will probably be a lot higher, BUT the aim-score for that plane will be equally higher, so you will face exactly the same struggle for the percentage of the target score.

This way it won’t matter what plane you chose. A Cessna 172 will be able to beat the Boeing 747, if you fly the Cessna up to the max of the planes capability. Cool, neat and fair.

Any questions, don’t hesitate to ask.



Biggles

 

 

Acknowledgments go to Ole and JoeMini for allowing the use of extracts from previous tour rules



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