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FSFlyingSchool Developer
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Whoa - what a way to end the year! Pilot Ali jumps onto the high score tables with a landing score of 182.94 in his PMDG 737-900 using FS2004. Who can take the lead in each of the 3 tables in 2008?
Jeff Preston ('Squadron Leader') - FSFlyingSchool Publisher & Lead Developer
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FSFlyingSchool Pilot
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Last Login: Friday, January 04, 2008 6:27:45 PM
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Yeow. Impressive.
Is it appropriate to compare scores between different types of aircraft? EG: Cessna 172 to 747? I ask because a heavy will be able to cope better with rougher weather than a trainer (at least thats what I find! :-)) I imaging it isn't appropriate in some situation at least because some flight models are easier to fly than others.
Hmm. a new feature might be to obtain a weather snapshot of the aircraft when entering a flight into the score table. It would be interesting and also allow us to have shootouts with the same kind of config :-)
Steven.
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FSFlyingSchool Developer
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Last Login: Saturday, September 28, 2024 9:27:47 AM
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This is an area which we are looking to refine. At the moment the data which comes in is affected by the different variants of aircraft and even by their paint jobs! Many different points of view have been expressed on this subject including reducing the penalty for the use of the AP, which is of course realistic when flying heavies, but which could potentially lead to some ace scores on some aircraft simply because the sim pilot is good at tapping keys. I think that it is reasonable to compare flights of the same aircraft of course, although some 3rd party add-ons will give better handing than some of the stock aircraft. Even so - there are many other factors which have not yet been fully intergrated into the scoring system - it all takes us time. One of the most important factors which will be intergrated into a new version of FSFS is scoring affected by failures. If the pilot is able to bring in that bucket of bolts for a smooth landing with engines out and no instruments in poor visibility , then the score will be proportionately breathtaking!
Jeff Preston ('Squadron Leader') - FSFlyingSchool Publisher & Lead Developer
FSFlyingSchool 2023 for Microsoft Flight Simulator
FSFlyingSchool 2023 for X-Plane 12 & 11
FS Instant Approach 2023 for X-Plane 12 & 11 (Windows)
FSFlyingSchool PRO 2020 Prepar3D v 5
FSFlyingSchool PRO 2019 FSX, FSX-SE, FS2004
FSFlyingSchool USA for Microsoft Flight Simulator
FS Instant Approach 2019 for X-Plane 11 (Mac)
FS Instant Approach for Microsoft Flight Simulator
FS Instant Help for FSX, FS2004
Winner of 5 consecutive PC Pilot Magazine 'Classic Product' Awards
Fly like the Pros with X-Plane, Flight Simulator and Prepar3D!
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FSFlyingSchool Pilot
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Last Login: Friday, January 04, 2008 6:27:45 PM
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SquadronLeader (1/2/2008)
This is an area which we are looking to refine. At the moment the data which comes in is affected by the different variants of aircraft and even by their paint jobs!
I may have an idea on that, I will PM you.
Many different points of view have been expressed on this subject including reducing the penalty for the use of the AP, which is of course realistic when flying heavies, but which could potentially lead to some ace scores on some aircraft simply because the sim pilot is good at tapping keys.
This is a real problem because it is a bit tough to manually fligh a long haul flight let alone a flight of a couple of hours! Plus AP IS used in the GA world too, even if it isn't a full FMS, though close these days :-) Because of the name of the product I think the focus should be on hand flying, BUT, at this point and without lots and lots of thought my preference would be:
* No penalty for AP during cruise mode
* If in cruise and you manually fly within realistic tolerances you get a small bonus based on time at the stick
* Climbs MUST be hand flown to transition altitude or cruise mode or no score for that leg
* Descents must be flown within 12NM from the airport for 737 and above, 5NM for GA [In the 737 up I am setting up for final at 12NM or so but I thing the poor little Cessna 152 should be cut some slack :-)]
* Aircraft where AP cannot be detected can receive no bonus [unless you want to talk to the vendors :-)]
I think that it is reasonable to compare flights of the same aircraft of course, although some 3rd party add-ons will give better handing than some of the stock aircraft.
True enough. I prefer the Flight1 172 compared to the stock but if we consider the difference between the Flight1 172 and the FS9 and FSX 172s there is a fair difference. Enough to affect the score? I don't know. What might be a good compromise I think is to be able to group aircraft by type OR model. In my example above we could compare ourselves against Flight1, FS9 or FSX seperately or as a group [i.e. Cessna 172 Series].
One of the most important factors which will be intergrated into a new version of FSFS is scoring affected by failures. If the pilot is able to bring in that bucket of bolts for a smooth landing with engines out and no instruments in poor visibility , then the score will be proportionately breathtaking!
hehe, I LOVE those [simulated!] flights, this is going to be hard too because how do you score and engine failure at 200 feet between a single engine, twin engine or 4 engine machine! Also, for instance, is a jammed rudder worth as much score as a blown engine? Hmm. How many use auto-rudder!? :-)
In this instance I think I would prefer the normal score to be only applied to the normal part of the flight with a seperate score for the failure part, maybe a 3 or 4 level score instead of a big number. E.G:
Score 1: Excelllent recovery - excellent landing
Score 2: Good recovery - Landed with minor damage caused by landing [or off a runway]
Score 3: Poor recovery - Lots of damage on landing
Score 4: RIP :-)
If multiple failures were involved then I guess some kind of formula might need to be applied to give the bonus points.
This system would make the coding easier I think because trying to provide a meaningful single number score with so many permutations I think would be darn near impossible.
One of the core things for me would be to know the conditions the pilot was under during the flight. EG:
1. Aircraft flown (!)
2. Simulator date and time
3. Weather conditions
4. Failure types (if any)
5. Amount of time AP was engaged
Thinking about it. It would also be cool to see individual scores for each component of the flight!
Steven.
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FSFlyingSchool Developer
Group: Administrators
Last Login: Saturday, September 28, 2024 9:27:47 AM
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Steven: Whoa - lots of good stuff here - thanks for taking the time to get seriously involved in the feedback cycle. We can't think of everything ourselves and even when we do have ideas, we can't always tell if the FSFS community would be interested in them. This sort of detailed feedback is just the sort of stuff we are after. Some ideas involve large amounts of work of course and they are carefully considered. At the same time, other ideas might be simple to implement and show up in the very next release! We are looking at your proposals and will be writing feedback on them here on the forum. So folks, let's follow Steven's lead - the most important point is: if you have an idea, please let us know; we cannot read minds...
Jeff Preston ('Squadron Leader') - FSFlyingSchool Publisher & Lead Developer
FSFlyingSchool 2023 for Microsoft Flight Simulator
FSFlyingSchool 2023 for X-Plane 12 & 11
FS Instant Approach 2023 for X-Plane 12 & 11 (Windows)
FSFlyingSchool PRO 2020 Prepar3D v 5
FSFlyingSchool PRO 2019 FSX, FSX-SE, FS2004
FSFlyingSchool USA for Microsoft Flight Simulator
FS Instant Approach 2019 for X-Plane 11 (Mac)
FS Instant Approach for Microsoft Flight Simulator
FS Instant Help for FSX, FS2004
Winner of 5 consecutive PC Pilot Magazine 'Classic Product' Awards
Fly like the Pros with X-Plane, Flight Simulator and Prepar3D!
If you wish to unsubscribe simply reply to email with the word UNSUBSCRIBE in the SUBJECT line.
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