Carenado C152 Detail Pack



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Carenado C152 Detail Pack Expand / Collapse
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Posted Thursday, October 18, 2012 10:44:34 AM
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I am testing out the trial of FSFS. I'm using both the voice recognition pack and the detail pack for my Carenado C152. I have just about all the features of FSFS turned on, including warnings about lights. During taxi, I'm constantly being told to turn my taxi lights on. The C152 has no taxi lights. Perhaps the C152 detail pack should recognize that and disable that specific check?

Thanks.
Post #10290
Posted Friday, October 19, 2012 4:07:32 AM


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Hi:

Thanks for your interest.

The pilot controls which lights are monitored, for each specific aircraft, at the Aircraft Screen of FSFS Pro.

Beacon, Stobe, Nav, Taxi and Landing lights can all be either monitored, or not.

This is flexible and useful because, for example, the c152 Detail Pack supports the Just Flight c152 and that aircraft has taxi lights.

I hope you have fun with the Carenado!



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Post #10291
Posted Friday, October 19, 2012 11:01:04 AM
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Thanks for the response. My problem was that I had the "Data Source" set to "Unknown". So even though I un-checked the taxi and strobe lights, FSFS switched to a data source of "FSFlyingSchool Data" once it recognize the aircraft I was in, and then re-checked all of the lights I had un-checked. By setting it to "User Specified Data", I was able to get that warning to go away.

I'm pretty close to buying this, but I'm having one more issue. I'm not quite sure how to use the "Circuit Mode" properly. I've seen another user bring this up on the forum quite a while ago. Maybe I can get some clarification on how I'm supposed to use this when I want to just do a simple pattern and then land.

Before I take off, I activate "Circuit Mode" with my voice, and then get the "Roger" response. Then, I say "Ready for takeoff". Everything seems to work fine, until I climb to about 1000 feet. Since I'm doing touch-and-go, I want to stay low, usually between 1000-1500 feet. But the instructor quickly starts complaining that I'm too low. When I take my left crosswind turn, the instructor also seems to think that I'm in "takeoff mode", as he complains when my altitude drops ever so slightly during the turn. Since the instructor seemed to think I'm still in takeoff mode by the time I've made my first turn, I tried helping him out by saying "Cruise Mode". This just prompted him to complain that I'm too low, and start recommending that I change the mixture properly.

So, how exactly are we supposed to use Circuit mode, and what exactly is it supposed to do? Activating circuit mode doesn't seem to change the behavior of the instructor in any way that I can tell. He doesn't seem to be aware of where I am in the pattern, nor does he seem to be aware of proper altitude for the circuit. By the time I turn onto final, I just say "prepare to land" and treat it like a normal landing.

Thanks!

EDIT: Nevermind! I took another look in the manual and found this: "instructors will not evaluate circuits until the pilot has proven basic proficiency at flying and landing the aircraft." Once I left FSF open long enough to save my performance history into memory and then met this requirement, it worked fine. Very cool stuff. I guess my only suggestion would be some kind of check on this when the pilot requests circuit mode. Something like "You do not yet qualify for circuit mode. See FSF manual." or something like that.

Post #10292
Posted Monday, October 22, 2012 11:23:54 AM


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Hi:

Thanks for the feedback and yes we could do something extra to make it clear that the pilot is not yet ready for the trials of circuit mode - we will look into this.

Just another point - please note that it is not necessary to have user created data for a plane in order to be able to monitor any of the lights or not. The pilot can always change this, for any of the lights, on any plane.


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Post #10301
Posted Wednesday, November 14, 2012 9:55:41 AM
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I am brand new to FSFS and just got Pro last night (from Just Flight) along with, the 152 Detail pak and the Approach pak (from FSFS). I am presently using them on FS2004 and will be installing FSX on this computer soon. I have an older Flight1 C152 model which is recognized ok. I also have Just Flight's Flying Club C152 which shows as "unknown" on the Aircraft Screen. Can I also make this useable with the 152 Detail Pak.
Post #10338
Posted Wednesday, November 14, 2012 10:30:00 AM


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Hi Lorenzo:

Thanks for joining us!

This should not be a problem. I am a little puzzled and will try to follow...

On my installation of JF's Flying Club, the airplane is in a folder called: "jf_C152"

There is a matching FSFS FSR for this plane, that is: jf_C152.fsr

That being the case, FSFS should recognize the plane and not say that it is "unknown". (Even if it is - that is not a problem - see below).

If the plane is "unknown" because FSFS cannot match an FSR file to the name of the folder that it is in, FSFS will estimate the values of flap positions and flaps speeds and let you fly with it. You can always fine tune the values it estimates at the aircraft screen of FSFS if you wish, but this is not required.

I just tried the JF FC C152 and it was not uknown and it got the expected detail treatment from the instructor.

Perhaps the folder name of the plane is different on your PC for some reason?

Please let me know what you find and how you get on. We are here to help and I am sure we can get this solved.



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Post #10339
Posted Wednesday, November 14, 2012 2:15:05 PM
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Just took a quick look. The folder in my Flt Sim 9 installation is "jfc152" without the underscore that you show in your reply. Should I just rename the folder ?

Edit: I went ahead and changed the folder name to "jf_c152". Started FS 9 and FSFS, connected and all looks ok now. Cool !

Post #10340
Posted Thursday, November 15, 2012 1:57:36 AM


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Hi Lorenzo:

Well done - a great result.

I hope you enjoy flying with the Cessna 152 Detail Pack!


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Post #10341
Posted Thursday, November 15, 2012 7:43:55 AM
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Thanks

It is a very different experience. I thought I did pretty clean circuits till I had someone chatting me up the whole way around. Adds a whole new level of concerns to the experience. But forces you to deal with it and improve overall.

A friend of mine used to tell me about an instructor of his years ago, ex military, in a tiny 152 cabin. He would do something like pull off the power then SCREAM in my friends ear..... "OMG. WE'RE GOING TO DIE. WHAT ARE YOU GOING TO DO ABOUT IT ?" Previously simple tasks suddenly become a lot harder to remember and execute.

Post #10342
Posted Thursday, November 15, 2012 7:59:40 AM


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Hi Lorenzo:

I see what you mean!



A lot of simulator folks would not like stress, but I like the idea of, if the pilot wants, stress, as that can really make "getting it right" a real challenge.

It can get pretty odd - as I once described in a piece I wrote for the FSFS Blog...

I was wondering how many folks out there use something along the lines of the Aura Systems Interactor Cushion or the ButtKicker. I’ve got a bunch of the Aura Cushions which I picked up cheap off eBay. I use them as a pillow to sit upon, with another behind my back and another shoved under the rudder pedals. This makes for some serious tactile feedback, I can tell you. Pushing throttles forward or lowering flaps and gear has never been such a moving experience, especially during a thunderstorm. I feel this is an essential piece of simmer’s equipment and of course delivers great bang for the buck as you can continue to use it when playing your favourite first person shooter.


I wonder how long it’ll be before the recently released toys which use an electric shock when your opponent ‘shoots’ you will begin to influence simmers. A USB electronic shocking device? Even flight simmers could use this because its primary role, from when I can see, is to induce fear in the mind of the player/user. I can freely admit that when I was playing a game with my son, which involved getting shocked if you were hit by the opponent, I really did not want to get hit again. So I guess one idea would be to shock the pilot if he/she crashes the aircraft, or perhaps it would have a good deal more use if in a combat flight sim, whereby the pilot it shocked when his aircraft is hit, simulating damage to the pilot.


Having said that, even civil aviation simming could use it when problems occur during flight to simulate stressful situations which induce fear.


I am sure a lot of readers will be wondering what the heck I am suggesting be done to the relaxing hobby of flight simulation? Giving electric shocks to the pilot? Well, I’m really just exploring ways that the experience can be experimented with, after all, we’ve all been on rollercoasters and seen movies which are designed to frighten us.



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Post #10343
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