Landed off runway



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Landed off runway Expand / Collapse
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Posted Saturday, June 18, 2011 7:10:06 AM
FSFlyingSchool PPL

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Tried update and when flight planned and calling for 11R at KTUS it calls out 11L

John piloting C152II Calypso ended Saturday, June 18, 2011 at 09:48
FSFlyingSchool 2011 (June 17th 2011)
Using: FSX
Visibility: 62.14 Miles Wind: 0 Knots

Aircraft: C ID: N2809K Airline: Flight:
Flight plan: KRYN TO KTUS Tucson:Tucson Intl NAV1: TUS
Failure(s): None at landing
Failure Event(s) (Zulu Time): None
Failure Bonus:0% Flight Duration:00 Hours 10 Mins 27 Secs

Landing Score:28.20

Landing was successful in the following areas:

  • Good glideslope on visual approach. [60%]
  • Gentle touchdown. [118 FPM]
  • Good landing speed - not too fast. [45 KIAS]
  • Wings were level.
  • Distance from runway threshold (visual approach): [719 feet]
  • Glideslope held until flare.
  • Good pitch control after touchdown.
  • Good pitch at landing.
  • With flaps - good job.
  • Heading aligned with runway.
  • Throttle(s) idle.
  • Good controlled final descent to touchdown.
  • Good steering after landing.


Landing included the following problems:

  • Poor alignment with runway on visual approach - line up and stay there. [0%]
  • Landed without a proper approach OR off runway surface.

Definite room for improvement...


Flight Score:92.62

Flight commended in the following areas:

  • Smooth turns.
  • Nice banking.
  • Correct matching of flaps to speeds.
  • Comfortable G forces.
  • Smooth pitch control.
  • Flown within aircraft's maximum speed limit.
  • Gentle taxi turns.
  • Good take off steering.
  • Appropriate position of flaps during taxi.
  • Safe taxi speed.
  • Smooth braking during taxi.
  • Smooth climb during takeoff.
  • Wings level near ground.
  • Well coordinated turns.
  • No stalls.
  • No flying dangerously close to stall speed.
  • Smooth comfortable descent rate.
  • Pitch not too high.
  • Pitch not too low.
  • Approach speed not too fast.
  • Low altitude speeds not too fast.
  • Good clearance of obstacles.


 

Post #8852
Posted Monday, June 20, 2011 4:29:42 AM


FSFlyingSchool Developer

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Hi -

The problem some users had before was most often that MrSmith had no idea there was a runway there at all when the pilot descended through 500 feet in landing mode. No runway was announced. It was not a misunderstanding about which runway - there was no runway at all in MrSmith's digital mind and this is the problem we sought to fix with this update. Feedback suggests that we have fixed it.

MrSmith most likely thought that you were pointed at 11L when you descended through 500 feet. Could that be the case?

Also - it is best to regenerate your runway data with this update. Did you get a chance to do that?

Jeff Preston ('Squadron Leader') - FSFlyingSchool Publisher & Lead Developer


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Post #8855
Posted Monday, June 20, 2011 9:46:29 AM
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I will regenerate the runway data and try again, great product. I will let you know how it turns out.
Post #8860
Posted Saturday, July 16, 2011 9:16:35 AM
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This update is much better with runways now that I regenerated the runways small problem with parallel runways which are very close with same headings but other than that no problems. great product great support.
Post #8952
Posted Saturday, July 16, 2011 9:17:04 AM
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This update is much better with runways now that I regenerated the runways small problem with parallel runways which are very close with same headings but other than that no problems. great product great support.
Post #8953
Posted Monday, July 18, 2011 3:55:39 AM


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Hi

Glad you are enjoying FSFS!

Jeff Preston ('Squadron Leader') - FSFlyingSchool Publisher & Lead Developer


FSFlyingSchool 2023 for Microsoft Flight Simulator
FSFlyingSchool 2023 for X-Plane 12 & 11
FS Instant Approach 2023 for X-Plane 12 & 11 (Windows)
FSFlyingSchool PRO 2020 Prepar3D v 5
FSFlyingSchool PRO 2019 FSX, FSX-SE, FS2004
FSFlyingSchool USA for Microsoft Flight Simulator
FS Instant Approach 2019 for X-Plane 11 (Mac)
FS Instant Approach for Microsoft Flight Simulator
FS Instant Help for FSX, FS2004


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Post #8962
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